Exteriors & light
The one who chases the sun
Handles the hero angles, the twilight sets, and the argument about whether the driveway needs a car in it (it usually does). Will re-do a sky three times to get the reflection right.
About — Bellflower, CA · est. on Lakewood Blvd
Two artists, one address, and a stubborn belief that a render should look like a photograph nobody has taken yet — not a video-game screenshot with too many lens flares.
01 — How Ferngrove started
Both of us spent years inside bigger visualization shops, watching perfectly good buildings get flattened into renders that made clients squint and say “…is that it?”
The problem was rarely the software. It was the hand-off — a brief passed down a chain until the person actually lighting the scene had never spoken to the architect who drew it. Cameras landed in odd corners. Materials looked plasticky. And “one small revision” meant starting a whole new render from scratch.
So we built Ferngrove to be small on purpose. The two people who take your brief are the same two who set the cameras, light the scene, and press render at 2am. Nothing gets lost in translation, because there’s no one to translate it to.
The name? There’s a fern on the desk that has outlived three GPUs. It seemed only fair to name the place after the survivor.
While you're reading
Send us the drawings and the meeting date. We'll send back a fixed number and a delivery day — no sales dance required.
Get a fixed quote02 — What we're stubborn about
Not a mission statement. Just the handful of rules that decide how every frame leaves the building.
Grey-box camera passes go out first, untextured and cheap to change. Moving a camera now costs a coffee; moving it after texturing costs a weekend.
Physically-based lighting, real sun angles for the actual site, and dusk that looks like dusk — not a magenta filter dropped over noon.
What looks right on our calibrated monitors reads right in your printed board and on the developer's laptop. No nasty surprises at the meeting.
You email the artist doing the work. Two revision rounds are already in the quote, so “can we try warmer wood?” isn't a fresh invoice.
We only take on what we can genuinely finish, which is why the calendar — not a sales target — decides how many projects run at once.
03 — The whole studio (yes, all of it)
We don't have an account manager, a junior who inherits your project, or a night-shift render farm in another timezone. It's the two of us, at these desks.
Exteriors & light
Handles the hero angles, the twilight sets, and the argument about whether the driveway needs a car in it (it usually does). Will re-do a sky three times to get the reflection right.
Interiors & staging
Models interiors and virtually stages listings until buyers can imagine their own mess in them. Owns the desk fern. Has strong, correct opinions about rug scale.
04 — A day on Lakewood Blvd
Rendering isn't glamorous — it's a lot of staring, tweaking, and waiting for progress bars. Here's the honest shape of a studio day.
9:30a
Coffee, then the reveal: did last night's frames finish clean, or is there fireflies in the shadows again?
11:00a
New drawings get read, questions flagged, cameras roughed in and sent out for a quick thumbs-up.
2:00p
Materials, planting, furniture, the right sky. The slow, fussy part where a room stops looking like a model.
6:30p
Final frames go on the render queue for the night, so tomorrow starts back at 9:30 with something to look at.
Ready when you are
Whether it's one exterior still or a full walkthrough for the planning board, you'll get a fixed quote and a delivery date — paid on delivery, not before.